I’ve been racking my brain with this one and I’m finally going to bring it to the group. There are two things I’m trying to produce but I’m not entirely sure they are even possible … anyway here they are!
First off - here is the app template I built to give you an idea…
- Virtual Card Packs
In my game gamification program, you can buy virtual cards and store them in an inventory (thanks Robert for the help!) When my game was physical, I used to take cards and wrap them in foil to create a virtual card pack students could buy. I’m trying to figure out how I could do this virtually. I have all my cards setup, you can buy them, etc … can you think of a logic where I could have a card pack logo in the card tab as a category, they can buy it but instead of being put into their inventory is goes to a screen where it displays, for example, 3 cards that then go into their inventory? As an aside I could do this with a randomizer and manually enable the cards but I’m curious if anyone can think of a way to automate the process? So … go to card shop --> see card pack --> buy it --> you see X cards --> these go to your inventory …
- Crafting Cards
As part of the physical game, students could take resource cards (lumber, metal parts, nails, etc…) and combine them to form other items. Well, once again, I have them all built virtually and I am trying to work my mind around the logic about how I could create a crafting tab.
First, I think using the If-Then-Else you could create the combination such as: if inventory contains: card X and card Y you can make card Z else nothing and so on. The issue I have is if you choose yes to craft card Z … how could I make the app recognize that card X and card Y in scenario are then dropped and card Z would be added into the inventory?
Anyway … I hope that made sense!
Fingers crossed someone can think of some logic here!
Thanks in advance!