# Gamification with Glide

**URL:** <https://community.glideapps.com/t/gamification-with-glide/8118>\
**Category:** Ask for Help\
**Created:** [April 29, 2020, 7:23pm UTC](https://community.glideapps.com/t/gamification-with-glide/8118 "2020-04-29T19:23:32Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Robert\_Petitto](https://sea2.discourse-cdn.com/flex002/user_avatar/community.glideapps.com/robert_petitto/32/25193_2.png) [@Robert\_Petitto](https://community.glideapps.com/u/Robert_Petitto)\
**Post date:** [April 29, 2020, 7:23pm UTC](https://community.glideapps.com/t/gamification-with-glide/8118/1 "2020-04-29T19:23:32Z")

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# 👋 Hi all!

For those that have been following the progress with my [itemstore.glideapp.io](http://itemstore.glideapp.io) app (see post references below), I wanted to provide an update.

1. With [this nifty trick](https://community.glideapps.com/t/list-relation-data/7659), I was able to eliminate over 800 rows and several relations/lookups thereby making this app MUCH closer to becoming a template for you all
2. Based on feedback I’ve received from several users, I plan on building a way for admins to initiate “Boss Battles” ([see my progress with this concept here](https://community.glideapps.com/t/sneak-peak-boss-battles/7928)).  
– To achieve this, I first need to establish the concept of User Stats (health, attack power, etc.).  
– In the realm of gaming, these stats are impacted by the user’s “class type” (eg. warrior, healer, sorcerer, etc.).  
–And so, my app now supports the ability to select your class type from the edit profile screen.  
 ![ScreenFlow](https://us1.discourse-cdn.com/flex002/uploads/glideapps/original/2X/7/756e7d9e18fe32db5a168fa751499bc617fdea8a.gif)
3. Next step will be to assign stat increases to some of the items in the shop. After purchasing these items, users will have a increased stats that will eventually impact their performance in battles.

Would love your feedback, ideas and suggestions as I embark on the next phase of my quest.

Until then!

> [@Creating a gamified in-app store/inventory](https://community.glideapps.com/t/creating-a-gamified-in-app-store-inventory/4225):
>
> Hey all. Wondering if anyone has a solution: I want to create a shop that would display items that users could purchase with in-app currency. Once purchased, they would show up in the player’s inventory…when using an item, the item would disappear. So far, I’ve managed to: 1.) Allow players to purchase items 2.) Display purchased items for each sign in user 3.) Deduct item cost from current balance for each user 4.) Allow users to “use” an item (which then gets removed from inventory) T…

> [@Cloudinary: Image Filters and Overlays in Glide!](https://community.glideapps.com/t/cloudinary-image-filters-and-overlays-in-glide/4917):
>
> Thanks to @ionamol for keying me into Cloudinary for on the fly, URL based image editing! This awesome resource allowed me to gray out badges that haven’t yet been earned by the user— Started by uploading the image into Cloudinary and then using the built in tools to generate the new URL. Used this URL schema to create this formula: Then, simply created an if/then in Glide. If the badge was owned by the user, then use the colored URL, i…
