# Game creation

**URL:** <https://community.glideapps.com/t/game-creation/1084>\
**Category:** Ask for Help\
**Created:** [October 11, 2019, 3:04am UTC](https://community.glideapps.com/t/game-creation/1084 "2019-10-11T03:04:50Z")\
**Posts on this page:** 1\
**Showing post:** 12

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**Author:** ![Jeff\_Hager](https://sea2.discourse-cdn.com/flex002/user_avatar/community.glideapps.com/jeff_hager/32/43_2.png) [@Jeff\_Hager](https://community.glideapps.com/u/Jeff_Hager)\
**Post date:** [October 15, 2019, 4:23am UTC](https://community.glideapps.com/t/game-creation/1084/12 "2019-10-15T04:23:16Z")

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> [@Creating an "Items Store" for a game](https://community.glideapps.com/t/creating-an-items-store-for-a-game/426/5):
>
> I don’t see why not. Instead of Price, you could treat it as a quantity. The way I have it designed, I’m using a filter to hide the item once it’s purchased, so it wouldn’t show up again once it’s picked up. I would image that the Balance for a user could be changed to the name of an item and could probably be split up into multiple items. This would contain the total quantity for an item. The formula would just need to be modified for each item to find a matching item and the current owner…

Not sure about a random number generator within the app, but using my Currency example, you could add a column for quantity and have the following formula in each Item row of that column. The items would have an ever changing quantity. If you change your sheet to recalcuate every minute or every hour, then the numbers will continuously change.  
`=randbetween(1,5)`

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